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My Roles

UI Programmer, Game Designer

My Tasks

I was to manage all of the game scenes, to program the menus, most of the UI and the high score table and it's framework.

Additionally I created the teaser, helped with the documentation and proofreading.

Description

Space It Up is a 2D arcade game inspired by Tetris in which the player has to catch incoming space debris, attach it to the station and send it off to earth to be recycled.

Over time the speed of incoming debris increases and keeps the player challenged.

By recycling the debris the player gathers score points and later can behold his achievement in the high score table.

Additional info

Developed within 4 months with Unity 5 in the 2nd semester in 2020.

Team Size - 9

Overview

To get an impression of the game you can watch the gameplay video listen to the soundtrack or view screenshots found below the video.

Warning 
Loud audio!

Main MenuLukas Becker
00:00 / 01:30
Main ThemeLukas Becker
00:00 / 11:53
End ThemeLukas Becker
00:00 / 01:44
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